Hello, everyone!
I'm excited to share my latest personal project, which I made using Arthur Abeen's course. I learned how to create an environment procedurally in Unreal Engine 5 using Nanite, Lumen, and Megascans technologies. I got inspiration for this project from Dark Souls. All the assets were modeled in Maya, sculpted in ZBrush, and textured in Substance Painter. The composition, lighting, and final environment were all created in Unreal Engine.
I hope you like it! Please feel free to leave any comments you have.
Eternal Hallway